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Rhino/Maxwell animation a dream or reality

Posted: Thu Feb 15, 2007 4:52 pm
by NicoR44
Dear Rhino friends,

Here is something a lot of you have been waiting for (I know I have ;) ), Maxwell Animation via Rhino!
Here are two animations I made in Rhino 4 using the new unbelievably great Rhinoll plug-in made by our good friend Jeremy Hill

Come and see at YouTube:
http://www.youtube.com/watch?v=R178k285V-c

http://www.youtube.com/watch?v=nDK45bxznTM

Or download the full "QuickTime" versions here:
http://www.maxwellrender.com/img/galler ... -night.mov

http://www.maxwellrender.com/img/galler ... a1-day.mov


Cheers, Curt.

Posted: Thu Feb 15, 2007 5:25 pm
by Maximus3D
Very cool stuff Nico & JD :shock: but animation in Rhino.. how ?! does it require Bongo or something else or has it got it's own keyframing tools now. Some more info would certainly make me stop guessing.

Btw, what was the rendertime on those anims ? it must been huge..

/ Max

Posted: Thu Feb 15, 2007 5:29 pm
by sandykoufax
yes, I' curious the render time too.

very nice animation Nico and JD, expecially night version. :D

Posted: Thu Feb 15, 2007 5:34 pm
by NicoR44
Hi guys,

I have used the standard Rhino animation tools, renders took about 20min per frame.

Rhino tool bars:
Image

Posted: Thu Feb 15, 2007 5:46 pm
by Maximus3D
Hi Nico

Thanks for the info :) so the standard tools eh.. those must be in the new beta of Rhino 4 (i haven't got a chance to use a new beta in months).

And only 20 min per frame sounds little, i assume that's with Maxwell 1.1

Good job! :) it sure is getting exciting now as the releasedate of the plugin(s) and 1.2 is closing in more and more with each day that passes by..

/ Max

Posted: Thu Feb 15, 2007 5:50 pm
by NicoR44
Hi Max,

Animation is also in R3, but the plug-in is for R4 8)

Yes I have been using 1.1 :D

Posted: Thu Feb 15, 2007 6:04 pm
by acquiesse
:) :) :) :) :) :)

Posted: Thu Feb 15, 2007 6:18 pm
by bjorn.syse
This is fantastic news fo me, thank you a Lot!

Posted: Thu Feb 15, 2007 7:43 pm
by glassbathroom
Excellent News. Thanks guys.

Posted: Thu Feb 15, 2007 7:44 pm
by JDHill
I'm happy you like it. :)

On a related note: the plugin knows how to cache the .mxs meshes, so these camera animations are exported very quickly, e.g. up to around 10 per second, really only related to the actual file-system time of saving each .mxs file. There's no need to rebuild the .mxs meshes when the geometry hasn't changed. Same goes for standard renders: if you're only making material/camera/environment changes, there's no need to remake the meshes...that only needs to happen when you add/delete/move geometry...otherwise the render can start up immediately.

Posted: Thu Feb 15, 2007 9:43 pm
by ricardo
The wait for this new plugin got unbearable :(

I want it!!!!!!!!!!!!!!!!!

Now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Mom, can I have it???????????????????????????????????????

Now????????????????????????

Please!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted: Thu Feb 15, 2007 10:22 pm
by raja
oooo..... :twisted: :twisted: :twisted: :twisted: wicked.
was dreaming of this a lot since a few days.
damn good work on the plugin Mr. Hill! i'll wait.

regards,

Posted: Fri Feb 16, 2007 4:34 am
by John Cantu
Wow! this looks very promising I cant wait to try.

oh and I picked up my copy of R4 today, so anytime that plugin is ready JD :P

Posted: Fri Feb 16, 2007 10:30 am
by bjorn.syse
How is that possible John, has it shipped allready? rhino3d.com doesn't tell us much, does it...

-björn

Posted: Fri Feb 16, 2007 10:36 am
by Q2
Jepp. Good question!!!!!!!

Q!