my mistake: bad physical sky
Posted: Sun Apr 24, 2005 2:53 pm
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realize a simple block at [0,0,0]. If you only rotate camera around [0,0,0] (having the block always the same elevation and in center), the sky should be the same no matter on angle of view, because the sky is spherical. The intensity of physical sky is the same on the any angle of view to [0,0,0]. Or not?Thomas An. wrote:Can you explain this bug a little more ?
So far I have no problems with physical sky.
if your shutterspeeds is too low or your f/stop too low the sky will look bleached like this because of too much light getting into the camera. Also you need a large ground plane to simulate the horizon otherwise the bottom half will look all gray.
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this is the test of physical sky _without_ sun light. so where did you specify the hour you want your physical sky be simulated to?Thomas An. wrote:No, it should not be the same![]()
Depending on the hour of the day, there is a brighter area in the sky around where the sun is supposed to be![]()

