IMO it doesn't look "right" with big emitters at the windows. It doesn't look natural, instead it looks artificially lit, which in this case I guess it is

So it's right, but it's not "right"......it looks a bit flat.
Would be interesting if you continue this render until the caustics from the glass table clear up. I suspect x3 rendertime. This is why the suggestion to have Maxwell focus on areas which are still noisy is terrific. I mean if you can render a region in much less time than the full image, why not automate this?
Which gives the idea that you can use bitmap region rendering and only render that portion, then composite them together.....so this already works in a sense....am I writing this down?......but it would be nice to have a workflow like: Stop the render when you see a part that is satisfactory, exclude that section with a marquee selection, continue rendering.
This is an unbiased renderer, and like daros proved, there is no problem splitting a render into regions. Biased renderers can't do this since they have to calculate first the photon or light map for the whole image and only then start calculating the regions. Maxwell doesn't have this limitation so I think it's important to take advantage of it fully
