Some comments
Posted: Sat Apr 09, 2005 8:14 pm
The Rhino plugin works for the most part. A big thanks to the NL team for making it possible.
A few comments so far:
-1 Scale: I did not see a setting for scale. Should we assume that Rhinoll picks up the scale automatically from the rhino units ?
-2 Bug: If a view is saved under a different viewname (other than "Perspective") then the rendering is black.
-3 Bug: Physical sky appears to be oriented to world Y axis instead of world Z axis (as noted earlier by others).
-4 Bug: Low quality setting is very sticky. Once checked it is not possible to get out of low quality (eventually I did after trying frantically all shorts of things).
-5 Bug: Unloading Rhinoll while it is the current renderer causes Rhino to crash while mousing down the Render menu.
-6 Bug: When trying to use an older model for test I encountered problems assigning materials. There were errors such as (if I rememebr right) "dublicate material found" or "error assigning material" and so on. In the end I had to save as geometry only and start from a clean slate. Maybe Rhinoll gets interfearance by the settings stored by other render engines. (It would be nice if they could all play along).
-7 Bug: The "match" material button does not copy the material of another object to the current object.
-8 Workflow (Object properties): The material assigning process seems a little awkward . It requires to click "edit material" to assign... then the properties dialogue reverts to the basic render options (which are not used). To edit the material then it requires to reselect "assign by plugin" and then hit "edit" again. However, I understand the material interface is still in flux.
Can't wait for a material library to be implemented.
-9 Workflow: Is the "render" tab (in Rhino options) used for anything ? I understand all settings are concentrated under the "Maxwell" option page... The presence of the extra settings under the render tab can be a source of confusion.
-10 Skylight: If the intensity value is set higher than 100 it will issue a warning but the value will be accepted and the dialogue closes.
-11 Bug: Closing and reopening the model causes objects to forget their assigned plastic material (emitters, diffuse, and glass are ok so far).
- 12 When copying objects to the clipboard the command line says "Rhinoll data writed". It should read: "Rhinoll data written".
- 13 Bug: When copying an object from one rhino instance and pasting it to current model then all Maxwell options of the current file are lost (are reset to defaults).
- 14 Wish: A set of preset resolutions for the camera. Also a way to constrain proportions when changing the resolution values and a way to use viewport resolution for rendering.
- 15 Bug: Rhinoll does not work with block instancies. "Maxwell Error: Material already exists".
A few comments so far:
-1 Scale: I did not see a setting for scale. Should we assume that Rhinoll picks up the scale automatically from the rhino units ?
-2 Bug: If a view is saved under a different viewname (other than "Perspective") then the rendering is black.
-3 Bug: Physical sky appears to be oriented to world Y axis instead of world Z axis (as noted earlier by others).
-4 Bug: Low quality setting is very sticky. Once checked it is not possible to get out of low quality (eventually I did after trying frantically all shorts of things).
-5 Bug: Unloading Rhinoll while it is the current renderer causes Rhino to crash while mousing down the Render menu.
-6 Bug: When trying to use an older model for test I encountered problems assigning materials. There were errors such as (if I rememebr right) "dublicate material found" or "error assigning material" and so on. In the end I had to save as geometry only and start from a clean slate. Maybe Rhinoll gets interfearance by the settings stored by other render engines. (It would be nice if they could all play along).
-7 Bug: The "match" material button does not copy the material of another object to the current object.
-8 Workflow (Object properties): The material assigning process seems a little awkward . It requires to click "edit material" to assign... then the properties dialogue reverts to the basic render options (which are not used). To edit the material then it requires to reselect "assign by plugin" and then hit "edit" again. However, I understand the material interface is still in flux.
Can't wait for a material library to be implemented.
-9 Workflow: Is the "render" tab (in Rhino options) used for anything ? I understand all settings are concentrated under the "Maxwell" option page... The presence of the extra settings under the render tab can be a source of confusion.
-10 Skylight: If the intensity value is set higher than 100 it will issue a warning but the value will be accepted and the dialogue closes.
-11 Bug: Closing and reopening the model causes objects to forget their assigned plastic material (emitters, diffuse, and glass are ok so far).
- 12 When copying objects to the clipboard the command line says "Rhinoll data writed". It should read: "Rhinoll data written".
- 13 Bug: When copying an object from one rhino instance and pasting it to current model then all Maxwell options of the current file are lost (are reset to defaults).
- 14 Wish: A set of preset resolutions for the camera. Also a way to constrain proportions when changing the resolution values and a way to use viewport resolution for rendering.
- 15 Bug: Rhinoll does not work with block instancies. "Maxwell Error: Material already exists".