- Fri May 20, 2005 12:19 am
#26722
Now I know how I get Maxwell to render the Rhino viewport (set film width and high 24 mm), now I can combine my AIR textures with Maxwell lighting. Funny, here a quick example of a Darktree shader with outline from AIR. I render in AIR with a white constant ambient light and special material and in Maxwell with white diffuse and than I multiplied the images in Photoshop. 


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