- Fri May 20, 2011 7:01 am
#342931
hi,
I've been running some workflow tests in order to prepare for a animation short film production on Maxwell and I ran into a few problems/incomprehensions.
1) When I import my MXI sequence and either apply directly the MXIextractor effect or use the "create MXI comps", my fresnel and shadow passes appear black/empty, while when opened in Maxwell they appear normally.
2) In the Maxwell Render V2 Manual page 81-83 you can find the different passes rendered separately and at the end the "final composition". Is this "final composition" just a copy of the Render channel or is it a real composited image ? if so, could I have more informations about how it was done ?
3) Maxwell has the possibility to output a Z-buffer pass, but since the camera blur in embedded in the Render channel what was the purpose of this pass ? or is there a possibility to separate the camera blur off diffuse+reflection channel ?
4) I found in this post the uses of the fresnel and roughness passes :
http://www.maxwellrender.com/forum/view ... esnel+pass
but I can't see how in after effect you could "isolate" the reflection with the roughness pass or "select" the glancing angles with the fresnel pass. have anyone used these passes in their productions ?
thank you
I've been running some workflow tests in order to prepare for a animation short film production on Maxwell and I ran into a few problems/incomprehensions.
1) When I import my MXI sequence and either apply directly the MXIextractor effect or use the "create MXI comps", my fresnel and shadow passes appear black/empty, while when opened in Maxwell they appear normally.
2) In the Maxwell Render V2 Manual page 81-83 you can find the different passes rendered separately and at the end the "final composition". Is this "final composition" just a copy of the Render channel or is it a real composited image ? if so, could I have more informations about how it was done ?
3) Maxwell has the possibility to output a Z-buffer pass, but since the camera blur in embedded in the Render channel what was the purpose of this pass ? or is there a possibility to separate the camera blur off diffuse+reflection channel ?
4) I found in this post the uses of the fresnel and roughness passes :
http://www.maxwellrender.com/forum/view ... esnel+pass
but I can't see how in after effect you could "isolate" the reflection with the roughness pass or "select" the glancing angles with the fresnel pass. have anyone used these passes in their productions ?
thank you