Very sorry for the delay.

I guess you already solved the question, but I answer anyway ;)

You can use the "mxiMask" node of our plug-in to create an alpha mask (only if you have the original MXS scene. See http://support.nextlimit.com/display/ma ... components. If not, you can use a keyer to isolate the mask from the material id layer and use that mask to apply a color correction node.
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