#363989
Very sorry for the delay.

I guess you already solved the question, but I answer anyway ;)

You can use the "mxiMask" node of our plug-in to create an alpha mask (only if you have the original MXS scene. See http://support.nextlimit.com/display/ma ... components. If not, you can use a keyer to isolate the mask from the material id layer and use that mask to apply a color correction node.

after a lot of years doing arch-viz... almost 20 a[…]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]

Hey, I guess maxwell is not going to be updates a[…]

Help with swimming pool water

Hi Choo Chee. Thanks for posting. I have used re[…]