By feynman
1 Monitor: Time Elapsed cumulative with more than one job
2 Monitor: Time Left and Time Elapsed together are higher than render time specified
3 Render/Monitor: display of the SL reached always differs by 1-2 SLs
4 Resuming cooperative renders fails often and randomly, images actually "achieve" lower SL
5 Network job wizard window moves around screen and changes in size with each new render from Studio
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