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Resuming a render degrades image bit by bit

Posted: Mon Aug 20, 2012 7:21 pm
by feynman
I rendered 7 files to approx. SL 17 and wanted to bump them to 19 over night. I right-clicked on the render in the Monitor, chose Resume and typed in the desired SL and an hour extra time. Result: the file starts rendering at approx SL 15 and achieves not even SL 17. I resumed it again, then it started even lower and I cancelled the job.

Seems like each resume is achieving more noise, not less - it's like saving a JPG over and over again or whatever. Before upgrading to 2.7 cooperative resumes always worked; it began with the previously achieved SL and then went up depending on how much time you gave it. Also I noticed, the Time Elapsed etc. are really wonky now, too.

Restarted, tried different node combinations - same issue.

Is this a bug or am I missing something when resuming jobs from the list in the Monitor?