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Re: Multilight scenes through network -> wrong intensity values.

Posted: Mon Nov 16, 2009 11:58 pm
by Fernando Tella
Sure! As soon as I have some free time. Thanks Tom.

Re: Multilight scenes through network -> wrong intensity values.

Posted: Wed Nov 18, 2009 3:09 pm
by Fernando Tella
Simple scene with multilight:

What it should look like (cool, ah?):

Image

What it looks like out of the network:

Image

Mxs and mxi files:

http://www.ftella.com/links/prueba%20mxs%20mxi.zip

Do you want max file too?

Without multilight everything is fine.


Edit: By the way, hijacking my own thread, why are the emitters losing their color with high intensity values? Maxwell 2 showcase had an image about this.

Re: Multilight scenes through network -> wrong intensity values.

Posted: Fri Nov 20, 2009 2:34 am
by polynurb
i am observing a very similar thing here .. just gave me quite some headache.. then i remebered this thread.

i have a large scene with 6 multilight channels, 4 use ies and 2 mxi emitters.

everything rendered fine over the network... until i introduce any standard emitter planes..

the normal emitter scales the ies channels down to "1/1000" .. it appears.

looking in the mxi, it is not just a problem of intensity.. there is only fireflies in the ies channels.. like extremly low sampling
when i change the standard emitter back to an mxi and apply to the same geometry, everything is rendering balanced again.

Re: Multilight scenes through network -> wrong intensity values.

Posted: Fri Nov 20, 2009 11:44 am
by Fernando Tella
In my case, the mxi saved ok so just had to open mxi and overwrite the image. If I don't use multilight everything is fine.
I haven't tried with ies.

Re: Multilight scenes through network -> wrong intensity values.

Posted: Fri Nov 20, 2009 6:37 pm
by tom
Confirmed.
Thanks, Fernando!
Fernando Tella wrote:Edit: By the way, hijacking my own thread, why are the emitters losing their color with high intensity values? Maxwell 2 showcase had an image about this.
Only pure colors won't go white. For example, a red made of 100,0,0 will remain red.

Re: Multilight scenes through network -> wrong intensity values.

Posted: Sat Nov 21, 2009 3:06 pm
by Fernando Tella
Thanks, Tom!

Re: Multilight scenes through network -> wrong intensity values.

Posted: Sat Nov 21, 2009 5:24 pm
by numerobis
tom wrote:Only pure colors won't go white. For example, a red made of 100,0,0 will remain red.
and this is like it should behave?!? :?: :roll:

Re: Multilight scenes through network -> wrong intensity values.

Posted: Sat Nov 21, 2009 9:42 pm
by polynurb
numerobis wrote:
tom wrote:Only pure colors won't go white. For example, a red made of 100,0,0 will remain red.
and this is like it should behave?!? :?: :roll:
i think >confirmed< always means it's a bug :wink:

Re: Multilight scenes through network -> wrong intensity values.

Posted: Sat Nov 21, 2009 9:56 pm
by tom
No, the confirmed bug is intensity on network. The color behavior is purely correct.

Re: Multilight scenes through network -> wrong intensity values.

Posted: Sat Nov 21, 2009 11:42 pm
by polynurb
tom wrote:No, the confirmed bug is intensity on network. The color behavior is purely correct.
thanks for the details.

*edit just wondering .. does that mean "coop mode" or "network render" .. or could we get correct multilight when starting each render manually at the node and merge by hand?