- Thu Oct 20, 2016 3:42 am
#392803
Hi,
I'm trying to use only the modo plugin for maxwell now, and not use studio anymore. I'm very very close - but I struggle still with one thing which is UV mapping. In general, with fire in modo I cannot see well enough the texture of my materials to accurately uv map. So I'm trying to understand how to accomplish this - so many times I start a render to discover usually a scale issue with the uv texture so that I have to return to modo and edit etc. the uv map, sometimes guessing on the change.
I feel like I'm missing some basic function in modo that will let me view the maxwell material textures in the modo uv editor?
Note, my workflow is to load mxm's via the plugin into modo. But in the uv editor I cannot see the maxwell material texture for scale reference.
Thanks,
I'm trying to use only the modo plugin for maxwell now, and not use studio anymore. I'm very very close - but I struggle still with one thing which is UV mapping. In general, with fire in modo I cannot see well enough the texture of my materials to accurately uv map. So I'm trying to understand how to accomplish this - so many times I start a render to discover usually a scale issue with the uv texture so that I have to return to modo and edit etc. the uv map, sometimes guessing on the change.
I feel like I'm missing some basic function in modo that will let me view the maxwell material textures in the modo uv editor?
Note, my workflow is to load mxm's via the plugin into modo. But in the uv editor I cannot see the maxwell material texture for scale reference.
Thanks,