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"Visibility by Shader Tree" ?

Posted: Mon Aug 15, 2016 11:21 am
by nirusu
Hi! I'm wondering if the "Visibility by Shader Tree" setting on an object in the Maxwell Plugin Window actually works and if so how?

I have tried to hide an object from Camera this way but without result... (tried base shader setting, tried item mask shader setting).

Currently the only way I see to hide something from Camera is to uncheck this first so the other options become available...

Cheers,
Nils

Re: "Visibility by Shader Tree" ?

Posted: Mon Aug 15, 2016 2:19 pm
by Marton Day8
It works but it checks only the normal shaderTree shader (not the object shader).

In case it has multimaterials with different shaders, it calculates with the top most shader in the tree.

Re: "Visibility by Shader Tree" ?

Posted: Mon Aug 15, 2016 7:31 pm
by nirusu
Hmm, ok... but what if I want a polygon light to be hidden from camera?

Re: "Visibility by Shader Tree" ?

Posted: Mon Aug 15, 2016 9:18 pm
by Marton Day8
What is the question exactly:)?

Maybe it is more easier to set it directly (so not by shader tree), or you can add a shader to your emitter material and set hide from camera there.

Márton