By photomg1
#387641
Hi ,

trying to attach a maxwell volume to a mesh , to get a base shape as opposed to a cube .( for example trying to do a cloud shape)

Is there a way this can be done ? I see in the plugin we have particle based and volume file based . Is there a way to create any data natively in modo that can feed either of those options ?

I am right in thinkng that constant and noise 3d just work off a cube mesh which is not alterable (am I overlooking an option somewhere )

Thanks !
Will there be a Maxwell Render 6 ?

Let's be realistic. What's left of NL is only milk[…]