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Displacements Crash

Posted: Thu Nov 20, 2014 12:25 am
by digitalukore
Hi There, I have been testing out a simple scene with one object that has two materials applied it. Brass Polished and Brass cast(Rough)
I export out of modo with UV maps. I set up in Maxwell I can see the two UV textures so I can apply my materials to them. But as soon as I apply a displacement layer to the Brass Cast material and go to FIRE for preview Maxwell crashes. Has this been documented or has any body else had similar experience? Need some help please!

MWR 3.0.1.3 | MODO 3.0200 | OSX10.10.1

Re: Displacements Crash

Posted: Thu Nov 20, 2014 12:50 am
by Marton Day8
Hello,

Does it crash in modo or in Studio?

Márton

Re: Displacements Crash

Posted: Thu Nov 20, 2014 1:47 am
by digitalukore
It crashes in Studio. Also I am using a procedural noise as displacement.

Re: Displacements Crash

Posted: Thu Nov 27, 2014 4:34 am
by digitalukore
Hi still having problems with this? But I have a better explanation of my problem. I have a single mesh with two UV maps, I export that from Modo to Studio. That works great:) Now the first UV map I am using for Anisotropic direction with works great. But the second one I am using for Displacement. Every time I add the displacement to the material it crashes Studio? Any answers?

Re: Displacements Crash

Posted: Thu Nov 27, 2014 10:36 am
by Marton Day8
Sorry I have missed your previous answer somehow.

Is there any chance to try your scene with the new 3.1 beta? As I remember (from alpha tests) the displacement function should be more reliable with 3.1

Márton

Re: Displacements Crash

Posted: Thu Nov 27, 2014 3:41 pm
by digitalukore
Cool I will try that ASAP:)

Re: Displacements Crash

Posted: Sun Nov 30, 2014 12:30 am
by digitalukore
Well Done Guys. I am impressed so far so good:)
I have a single mesh object with two UV maps, with two materials, one using a Displacement layer!

My workflow is back on track with Modo:) Now I just need a button for 'Super Awesome Render'.