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Spotlight Shadows?

Posted: Wed Jul 02, 2014 3:27 pm
by CodyKallas
Is their a way to get softer shadows with a spotlight? I am trying to use maxwell but I want more directional lights... Is a spotlight a viable option? It seems like it would work, but the shadows are super hard.

I just did some tests and the radius settings seam to help for every light but the spotlight..

Thanks

Cody

Re: Spotlight Shadows?

Posted: Wed Jul 02, 2014 6:47 pm
by photomg1
Hi Cody ,
are you trying to soften the shadows beyond what options you have in modo (as in the maxwell spotlight never goes quite as soft ) .If so have a look at this

http://www.maxwellrender.com/forum/view ... 17#p313717

Re: Spotlight Shadows?

Posted: Wed Jul 09, 2014 5:13 pm
by CodyKallas
I have seen that. Thanks though for posting it. That is how i usually do it. But I was just wondering if there was a quicker way. Kind of like just using an area light instead of making a polygon, assigning the material...... Just quicker to "add spotlight" and use radius and cone to control it. Instead you have to put an area light inside a cylinder then adjust the cylinder...

I dont know just looking for ways to speed things up.

Re: Spotlight Shadows?

Posted: Wed Jul 09, 2014 5:40 pm
by Marton Day8
Have you tried with the plugin supported spotLight option, and set Soft Edge value of the modo spotLight higher?

Márton

Re: Spotlight Shadows?

Posted: Wed Jul 09, 2014 6:46 pm
by CodyKallas
Yeah I did marton. That is the weird thing about it. It will soften the edge of the light but it won't soften the shadows. So it is like it is working for the light, just not the shadows like it should.

I want to make it look like a diffused spotlight (soft shadows) This can be done easily in modo with the point lights and adjusting the radius. But I want the direction of a spot light. So I just tried putting a point light inside of a cylinder, it works great until I set the radius setting bigger then the cylinder, then it shoots outside of it.