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Maxwell Sea ( material problem)

Posted: Thu Mar 06, 2014 2:07 pm
by astanelle
Hello again,

sorry for all the questions :D
I'm having trouble, to give my maxwell sea object a material. it uses the base material, no matter what. tried several projection mods (planar, solid, uv....)

any suggestions ?

item_list Image
shader_tree: Image
fire_view: Image

sample_scene: https://www.dropbox.com/s/mt7icn0kzq43b ... terial.lxo

again: running OS latest, modo 701SP4 maxwell LE beta plugin.

EDIT:
just tested the export to maxwell Studio, base material was assigned to the sea object. the test, cube i added before has the right material assigned.

Re: Maxwell Sea ( material problem)

Posted: Tue Mar 24, 2015 10:15 pm
by gwronkowski
It seems that it's not implemented yet - can't attach material to Maxwell Sea inside Modo.
Dear developers please add it to your ToDo list, so we can animate Maxwell Sea using Modo.

Re: Maxwell Sea ( material problem)

Posted: Tue Mar 24, 2015 11:31 pm
by Marton Day8
Ok, I will check it.

As I remember I had problems defining uvs in modo for custom procedural items, but maybe I am wrong.


Márton