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Maxwell Extensions Object inside modo.
Posted: Tue Mar 04, 2014 6:34 pm
by astanelle
Hej there,
i've a little problem here, i'm not able to get the extensions running trough the modo plugin.
That's what i need:
That's what i'm able to do:
https://www.dropbox.com/s/72807nev2uylf ... ll_sea.jpg
In short:
How can i use the maxwell sea extension inside modo. running 701SP4, MacOS latest, maxwell v3 LE
I'm missing the Maxwell Extension Tab .... ?!
Best regards

Re: Maxwell Extensions Object inside modo.
Posted: Tue Mar 04, 2014 7:32 pm
by photomg1
you need to add a maxwell extension object first into your shader tree….
in modo
under items > Add item (from the pull down top right) >select Maxwell>Maxwell extension object
with the maxwell extension object selected in the shader tree open the plugin . Under Maxwell object you will now have Maxwell extension with a pull down menu( set to none). Click that and change to maxwell sea .
It shall now appear

Re: Maxwell Extensions Object inside modo.
Posted: Wed Mar 05, 2014 12:06 pm
by astanelle
Ahhh! ok that's easy....

thanks !

Re: Maxwell Extensions Object inside modo.
Posted: Wed Mar 05, 2014 2:53 pm
by astanelle
well - where do i need to check, so the geometry is visible in the viewport ?

Re: Maxwell Extensions Object inside modo.
Posted: Wed Mar 05, 2014 2:58 pm
by Marton Day8
About visibility:
Is it still the sea extension? (Visibility possibilities are dependent on the actual extension.)
Additional info:
In case your license is not full license, visibility in viewport is limited.
Márton
Re: Maxwell Extensions Object inside modo.
Posted: Wed Mar 05, 2014 3:41 pm
by astanelle
Hej Márton,
yep still sea extension.
full license means commercial license ? i use the mw v3 learning edition.
Re: Maxwell Extensions Object inside modo.
Posted: Wed Mar 05, 2014 4:20 pm
by Marton Day8
Unfortunately display is limited inside modo for Learning Edition versions.
Márton
Re: Maxwell Extensions Object inside modo.
Posted: Wed Mar 05, 2014 4:39 pm
by astanelle
hmm, that's a pity. especially because your customer support told me "there are no restrictions on the functionality of the plugins" ....
I would't mind, but that was a feature i was interested in.

Re: Maxwell Extensions Object inside modo.
Posted: Wed Mar 05, 2014 7:55 pm
by Marton Day8
Sorry for the communication inconsistency.
I will forward your issue internally - but no promise yet:)...
Márton
Re: Maxwell Extensions Object inside modo.
Posted: Thu Mar 06, 2014 1:47 pm
by astanelle
Thank you!

Re: Maxwell Extensions Object inside modo.
Posted: Fri Mar 07, 2014 2:00 pm
by astanelle
Hej Marton,
as you mentioned the limited display of the maxwell sea geometry in the LE Edition, i noticed a huge performance drop ( resulting in off time between changing more than one parameter ) if working in big scale. i guess the plugin still perform the visualization-process in the background, because it's running smooth again if i turn of the visibility of the maxwell see object.
i can live with the workaround for now, just wanted to know if there is a possibility to kill that background visualization process for the LE edition, because it's just time consuming and don't add anything for me ^^
best regards
As a side note: can we have the same Order for the for the maxwellsea parameters like it's displayed in Studio ? actually it's
Modo Plugin:
- Wind
-- Wind Speed
-- Wind Direction
-- Wind Alignment
-- Min Wave Length
-- Weight Against Wind
Maxwell Studio
- Wind
-- Wind Speed
-- Wind Direction
-- Weight Against Wind
-- Wind Alignment
-- Min Wave Length
Used Studio to preview the sea, ( because the performance drop in modo) and than copied the setting to modo, didn't noticed the different order in the first place, so i got a different result. ...
