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Previewing texture maks/maps quickly in Modo
Posted: Thu Dec 22, 2011 1:01 pm
by lifeofdave
Is there a way to preview how textures maps and masks are being applied to surfaces in modo without using Ray GL or the preview window? I really like how quickly you can check texture mapping in Studio by using Textured decal mode and choosing which material layer you want to see in the viewport and wondered if there's a similar quick way in modo as ray gl is just too slow with bigger scenes. thanks
Re: Previewing texture maks/maps quickly in Modo
Posted: Thu Dec 22, 2011 1:38 pm
by lifeofdave
Partial answer to my own question..
In Modo preferences I turned off Ray GL shadows, reflections, displacements etc. Much faster now, fast enough to to quickly double check mapping before render.
Happy Christmas!
Re: Previewing texture maks/maps quickly in Modo
Posted: Thu Dec 22, 2011 5:14 pm
by Marton Day8
Hi,
Yes, this the solution, try to make the modo preview faster by changing the settings. (Unfortunately modo displays only image maps in openGL mode.)
Márton