- Thu Dec 22, 2011 1:01 pm
#350871
Is there a way to preview how textures maps and masks are being applied to surfaces in modo without using Ray GL or the preview window? I really like how quickly you can check texture mapping in Studio by using Textured decal mode and choosing which material layer you want to see in the viewport and wondered if there's a similar quick way in modo as ray gl is just too slow with bigger scenes. thanks