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New plugin supports Replicators!
Posted: Wed Mar 17, 2010 4:22 pm
by Julian
This definitely deserves a round of applause!
Great work Marton
Re: New plugin supports Replicators!
Posted: Wed Mar 17, 2010 6:22 pm
by gadzooks
When did the new plug-in come out?
* Never mind i see it now.*
ALso, thanks for all of those writing the plug-in.

Re: New plugin supports Replicators!
Posted: Wed Mar 17, 2010 6:35 pm
by Maximus3D
Yes! finally a new baby is out

thank you sooo much
If any of you guys made any replicator tests please post them, i'd like to see
/ Max
Re: New plugin supports Replicators!
Posted: Wed Mar 17, 2010 9:14 pm
by gadzooks
When downloading the plugin-for windows it say's 1.100 and not 2.2? Any Ideas?
Re: New plugin supports Replicators!
Posted: Wed Mar 17, 2010 9:18 pm
by krotala
Big time applause
yes replicators do work and so do the procedurals.
Awesome
Thanx
Re: New plugin supports Replicators!
Posted: Wed Mar 17, 2010 11:59 pm
by Marton Day8
Hello,
The version number of the new plug-in is 1.1000
Replicators: It doesn't work with surface generators - no support from the modo SDK:( , but otherwise we tried to do our best.
Procedurals: I don't understand this one, we haven't given support for modo procedurals:) yet. Only for the different projection modes:).
Márton
Re: New plugin supports Replicators!
Posted: Thu Mar 18, 2010 12:38 am
by krotala
Yes I meant projection types not procedurals
The replicators do work for me.
I just did it with 150 trees
they do appear as instances in Maxwell and they render fine
I created them in modo as a replicator item on a subdivided plane
Re: New plugin supports Replicators!
Posted: Thu Mar 18, 2010 1:03 am
by Marton Day8
Yes it works with painted replicas and so on, and you can also use for example different tree objects in a group, to pretend variability - just like in modo.
Márton
Re: New plugin supports Replicators!
Posted: Thu Mar 18, 2010 11:00 am
by def4d
Marton Day8 wrote:...we haven't given support for modo procedurals:) yet. ...
Does it mean it will be possible in (a near) future?
It would be a big enhance!
I'm discovering Modo and am not used to UV Paint and Unwrap, so what can and can't we do with the plugin?
Also, could we use Surface Generator, or is just impossible?
Thanks
@Max : i test it today, thanks!
Re: New plugin supports Replicators!
Posted: Thu Mar 18, 2010 2:54 pm
by Julian
Cant show anything unfortunately (client work etc) but the image has nearly 40,000 pins (think pins from one of those 70's pinart toys) and no problems so far. 3DSMax just couldnt handle the scene (20 mins to lay out the instances) but modo's replicators work in the blink of an eye...
Re: New plugin supports Replicators!
Posted: Thu Mar 18, 2010 9:37 pm
by fv
I'm in for he applause too! Thank you next limit. It has taken quite
some time but I'm confident it is a very good plugin.
Cheers
Dennis