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UV Bug

Posted: Mon Nov 16, 2009 8:27 pm
by Furumaru
Hi

I have found a UV bug in the newest exporter. If i rename my UV maps inside Modo 401 then only one UV map will be properly exported. All other maps report a "invalid U value" if i try to save the exported scene later in Maxwell. This error message aborts the saving process. I have to keep the default "Texture" name inside Modo if i want to save the exportet scenes in Maxwell Studio. Not a big problem but it costs me some nerves to find it out. :oops:

I use the latest releases from Modo, Maxwell and the exporter.

Furumaru

Re: UV Bug

Posted: Tue Nov 17, 2009 1:25 am
by Marton Day8
Hi Furumaru,

Do you have Mac or Windows (32 or 64 bit)?

I have tried here with Win32 modo, and I still don't understand the problem. Any chance for a sample scene?

Márton

Re: UV Bug

Posted: Mon Nov 30, 2009 6:37 pm
by Furumaru
Hi

Sorry for the late answer but my RAM was broken.

Ok here is a simple scene that demonstrates the problem. I have made 3 balls each as a seperate object with an own UV map.
Now i can export the scene but if i try to render or save it in Maxwell i get an error about wrong UV values. I use Maxwell 2.0.1 x64
an Modo 401 x64 with Windows 7 x64.

http://www.file-upload.net/download-204 ... t.lxo.html

If i rename the UV map back to default "Texture" everything is fine.

Thx

Re: UV Bug

Posted: Tue Dec 01, 2009 12:51 pm
by Marton Day8
Hi,

I guess you use some kind of mxm material. Am I right? Or you get the error for this simple scene without any material? - that would be very strange, because without material texture map UV shouldn't be an issue.

Márton

Re: UV Bug

Posted: Tue Dec 01, 2009 2:14 pm
by Furumaru
No materials, only 3 objects and 3 UV's with different names. The first UV set works fine but all the others gave an UV value error message.

Re: UV Bug

Posted: Tue Dec 01, 2009 6:06 pm
by Marton Day8
This is very strange. Your scene really does this BUG, although all the exported parameters look good.

But if I recreate your scene (I create a sphere, duplicate it 2 times, rename the uvmaps one by one to 1,2,3) it works fine, without problem.

Custom uv map name (or multiple uv maps) shouldn't be a problem. I have many scenes with custom uv map names, and the exporter handles them without any problem.

Márton

Re: UV Bug

Posted: Tue Dec 01, 2009 6:55 pm
by Furumaru
I use the latest versions of Modo, Maxwell and the exporter, all 64bit. Is it a Windows 7 issue?

Re: UV Bug

Posted: Thu Jan 07, 2010 12:14 am
by Marton Day8
In the mean time we have done some investigation on this problem.

It is a more complex thing than I have though before, and unfortunately the problem is not just on the plug-in side. If you start the render from the plug-in, it works without error. If you open your scene in Studio, and hit the big Render button - error message.... But if you click on the "Render region" menu item the render starts....

We haven't forgotten the problem, but we are still working on it.

Márton