- Sat Jan 04, 2014 3:25 pm
#376107
Just realised what you have done with the v3 plug in , with regards to material conversion. Cody if you read this scrap what I mentioned before on this topic. Use the base type options you will be able to add colour maps , roughness maps etc
Anyway massive thanks Marton !!!
(why are there no tutorials on this just found this today
)
I do have a feature request (or is it possible already ? ) to be able to put the mxm editor into modo . I know its a separate application to the plug in , its one of the few things that are missing in comparison to studio. As am i write in thinking you can't put opacity maps/bump maps onto the base type options and stack them for a more complex material in modo. As you have no access to global properties on the material in modo?
Anyway massive thanks Marton !!!
(why are there no tutorials on this just found this today

I do have a feature request (or is it possible already ? ) to be able to put the mxm editor into modo . I know its a separate application to the plug in , its one of the few things that are missing in comparison to studio. As am i write in thinking you can't put opacity maps/bump maps onto the base type options and stack them for a more complex material in modo. As you have no access to global properties on the material in modo?