- Sat Dec 18, 2010 2:20 pm
#334949
first of all, it's great to see Fire working inside 401! it's really nice to see Fire in place of modo's native Preview Render and i'm looking forward to seeing the improved integration with the new 501 SDK. a couple of things though:
1. when the Maxwell plugin is installed, it messes up my config file. it doesn't change it technically, but it does make the code one big block of text, so it's impossible to go in and make manual changes.
2. i had a problem with exporting a file that had IBL. i had several HDRIs in the environment slot (some visible, some not) but the plugin refused to work until i had deleted them all and replaced with the standard modo environment.
3. how do UVs work (bit of a noob here)? am i right in saying that Maxwell supports only 1 UV per object? (or is it 1 UV map for the whole scene?)
4. i'm getting a crash at the moment when clicking the 'Reload' button. scene is pretty simple - one car in on a plane (around 1/2million polys). will look into this a bit more.
looking forward to exploring it further...
1. when the Maxwell plugin is installed, it messes up my config file. it doesn't change it technically, but it does make the code one big block of text, so it's impossible to go in and make manual changes.
2. i had a problem with exporting a file that had IBL. i had several HDRIs in the environment slot (some visible, some not) but the plugin refused to work until i had deleted them all and replaced with the standard modo environment.
3. how do UVs work (bit of a noob here)? am i right in saying that Maxwell supports only 1 UV per object? (or is it 1 UV map for the whole scene?)
4. i'm getting a crash at the moment when clicking the 'Reload' button. scene is pretty simple - one car in on a plane (around 1/2million polys). will look into this a bit more.
looking forward to exploring it further...