- Tue Nov 19, 2013 7:25 pm
#373461
Hi,
Since using Archicad 17, the Maxwell Pugin doesn't seen to export as it used to.
I used to apply random materials (colors) in Archicad, and then texturing in Studio. I simply selected a Material, right-click Select assigned Objects, and then assigned the desired Material to the objects.
But since Archicad 17, there are multimaterial Objects and triangle groups, and my workflow doesn't work anymore because i cannot simply assign a new Material to multiple triangle groups across my Model.
So I found kind of a workaround here:
http://www.maxwellrender.com/forum/view ... gle+groups
Thanks JDHill !
But I really hope that there would be an option in the Plugin so that I can have Objects created by Material.
Or did I miss something ?
Since using Archicad 17, the Maxwell Pugin doesn't seen to export as it used to.
I used to apply random materials (colors) in Archicad, and then texturing in Studio. I simply selected a Material, right-click Select assigned Objects, and then assigned the desired Material to the objects.
But since Archicad 17, there are multimaterial Objects and triangle groups, and my workflow doesn't work anymore because i cannot simply assign a new Material to multiple triangle groups across my Model.
So I found kind of a workaround here:
http://www.maxwellrender.com/forum/view ... gle+groups
Thanks JDHill !
Here's what I think you're looking for: select the material you wish to replace; right-click anywhere in the material editor's layers tree, and select Embed MXM. Browse for your MXM, then answer Yes, to overwrite the top-level attributes of the existing material (matte, shadow, etc), and then No, to get rid of the old material's layers. This basically rewrites the existing material using the chosen MXM, so it affects geometry, triangle groups, instances -- everything that uses the material. I'm not sure what happens with UVs, should you choose an MXM which has textures that use projectors higher than currently exist on your geometry; probably you run into the old 'not enough projectors' error, and have to create some new UV sets.
But I really hope that there would be an option in the Plugin so that I can have Objects created by Material.
Or did I miss something ?