- Wed Nov 21, 2012 9:41 pm
#362686
I have a lot of trouble with the scale of linked MXM materials. The grass is a texture I downloaded from the web via Mxed called "fresh grass". As you can see, the scale is way off. Editing the scale using the UV parameters seems to have no effect on the scale (select the object, select the UV set, change to planar or cubic, change the x,y,z values to .1). I can get it into something manageable by changing the scale values of the maps with the MXM, but this is hit or miss, and cumbersome. Can anyone please explain how I can get a handle on these texture scales?