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Cameras
Posted: Wed Jun 16, 2010 8:11 pm
by bkou
I wondering if there is a setting for MW to render fz views that have forced verticals selected in views?
currently it defaults back to a regular perspective view. Maybe there will be a tilt shift lens options in the future?
thanks
Re: Cameras
Posted: Wed Jun 16, 2010 8:59 pm
by pylon
Hi,
This is already on the suggestions list. For now, use 'shift lens' in Render Options > Camera tab.
Best,
Ben
Re: Cameras
Posted: Wed Jun 16, 2010 9:29 pm
by bkou
the Shift lens does not seem to correct the perspective from the same camera origin but just shifts the position...i tried that in hopes that would be the solution it but it wasnt.
I will just wait...or have to bring it into max and do it that way.
thanks
Re: Cameras
Posted: Wed Jun 16, 2010 11:31 pm
by Fernando Tella
You can place the camera target at the same height of the camera and then use shift lense, right?