- Fri Mar 19, 2010 7:09 pm
#320772
I have noticed that with v2.02, when I open my mxs file in Maxwell studio, my sun settings are not correct. I have a ground rotation set in Form-Z to 270 Deg. It shows up as 0.00 Deg in Maxwell studio. So I set the ground rotation 270 in MS and the rendering of sun light on the scene looks incorrect compared to how it looks when the mxs is sent to render straight to Maxwell Render from Form-Z
I am using settings for Phoenix AZ, Summer Solstice, 8am, ground rotation 270 deg.
This was a longstanding problem with 1.7 when it first came out. Is anyone else having this problem.
I will post some images to show what is happening.
Here is an images...
This one shows how it looks sent to Maxwell Render from Form-Z with ground rotation in Form-Z set to 270. In order to get it to look like this, sending the mxs from Maxwell Studio, I have to set the ground rotation to 180 in Maxwell Studio.
Aaron
I am using settings for Phoenix AZ, Summer Solstice, 8am, ground rotation 270 deg.
This was a longstanding problem with 1.7 when it first came out. Is anyone else having this problem.
I will post some images to show what is happening.
Here is an images...
This one shows how it looks sent to Maxwell Render from Form-Z with ground rotation in Form-Z set to 270. In order to get it to look like this, sending the mxs from Maxwell Studio, I have to set the ground rotation to 180 in Maxwell Studio.
Aaron
dual E5 2600 v3
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com