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Asset Reference as MXM doesn't work in SketchUp
Posted: Fri Dec 25, 2015 4:47 pm
by ArtPen
Hi guys,
I have got a small problem. I can't see mxm reference (red box) in SU viewport.
I create Asset Reference within Studio then I save this file as MXM, I can insert it into Sketchup an render but I can't see it in viewport as usual red box.
Am I doing something wrong?
Thank you,

Re: Asset Reference as MXM doesn't work in SketchUp
Posted: Sat Dec 26, 2015 1:22 am
by ArtPen
Is anyone have got the same problem?
I like to position all the proxies in SketchUp and not in Maxwell Studio.
But for some reason I can't see Asset Reference in SketchUp window.
Re: Asset Reference as MXM doesn't work in SketchUp
Posted: Sat Dec 26, 2015 1:29 am
by ArtPen
Just found an answer ! So you basically do not support this feature for extensions?
http://support.nextlimit.com/display/mx ... +Reference
Is there any other way? to import asset reference to SketchUp?
Re: Asset Reference as MXM doesn't work in SketchUp
Posted: Sat Dec 26, 2015 1:43 am
by ArtPen
Ok if anyone is looking for a solution I found one.
You can create a box around your asset Reference model in Maxwell Studio so it about the same size. Then you can create mxm file and use it as proxy in SketchUp. The only thing don't forget to make your box invisible in camera view.
Cheers
Re: Asset Reference as MXM doesn't work in SketchUp
Posted: Sat Dec 26, 2015 3:19 am
by JDHill
As noted in the docs you linked, the problem is that Asset Reference is simply not intended to be used outside of Studio. It will work to some degree -- it has to in order for it to work when doing final renders in Maxwell Render -- but most of the unique functionality it provides will be inoperative, since it relies on custom communications between it and Studio to do its work. When working from a 3D platform with a plugin (here, SketchUp, as opposed to, say, AutoCAD), the recommended workflow is still what it has been -- convert OBJ/etc to MXS (i.e. import OBJ in Studio and save to MXS, rather than trying to use an Asset Reference) and use MXS References from within the plugin.
As you have found, it can technically work, but still, it is really something intended to be used within the scope of a Studio-only workflow.
Re: Asset Reference as MXM doesn't work in SketchUp
Posted: Sat Dec 26, 2015 11:32 am
by ArtPen
Hi there,
Thank you for your reply. Well I have a lot of models in fbx, unfortunately.
I will try OBJ way. Do you think there is a plan to bring asset reference functionality to SketchUp?
Thank you
Re: Asset Reference as MXM doesn't work in SketchUp
Posted: Sat Dec 26, 2015 2:30 pm
by JDHill
But -- Studio can import FBX files, and it should do a better job of it than AssetReferece, since it uses the official FBX importer library from AutoDesk, rather than relying on undocumented descriptions of the format, like the "assimp" library --
Open Asset Import Library -- used by the AssetReference extension does.