By dvsone1440 - Fri Aug 21, 2015 10:13 pm
- Fri Aug 21, 2015 10:13 pm
#387782
I have created a simple stone texture .mxm with MX studio using a simple diffuse jpeg and a b/w jpeg for the displacement map. The material works beautifully in the MX studio preview scene so I export the MXM for use in my models. When I try to apply the texture in sketchup (or even in maxwell studio), It renders the object with a deformed shape as if the displacement is not working correctly. Its almost as if the UV coordinates for the displacement have gone way out whack. Any suggestions? When I open up a professionaly created texture by Arroway, for example, in the editor it has basically the exact same setup.