By dvsone1440
#376038
I seem to be having bugs in V3 with emitters in the fire window. They work fine when going to Render... but in fire they look black (like they do when the face is reversed.)

In particular have noticed it if I take a component that has an emitter inside it and flip it (the whole component not the face) along the blue axis it no longer works in fire.. Additionally a lot of components that worked fine in Version 2 that are copied from old models the emitters do not work (they do work fine in render). If you explode the component then it works in fire?

For the most part I can workaround since it is fine in render... just wanted to see if anyone else has seen this issue?
By JDHill
#376039
I see what you mean, and you should be able to confirm that it only applies to the Draft engine (by switching to the Production engine in the plugin's Maxwell Fire window), so apparently something has been broken there. I'll work up a report for the engine developers.

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