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Mxm pixelated on ground plane

Posted: Fri Mar 02, 2012 7:44 pm
by chedda
I have noticed that mxm's are pixelated if applied to the ground plane. I usually create my own plane the problem disappears. Perhaps this is connected to how the ground plane is scaled and the way Sketchup works.

Re: Mxm pixelated on ground plane

Posted: Fri Mar 02, 2012 7:57 pm
by Half Life
The groundplane is using a 1m x 1m UV projector -- which means you would have to setup the MXM as a RealScale material (Using meters for tiling of textures).

Best,
Jason.

Re: Mxm pixelated on ground plane

Posted: Fri Mar 02, 2012 7:59 pm
by chedda
Thanks Jason

Re: Mxm pixelated on ground plane

Posted: Fri Mar 02, 2012 8:02 pm
by JDHill
It may also be helpful to enable Interpolation in the MXM's textures if your maps are low-res.