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Undo Camera Change is not updated

Posted: Thu Feb 02, 2012 2:21 am
by gtalarico
Not sure if this is a bug, or by design.

It is not critical, but it has affected me before.

If you move the camera and then use "Camera - Previous" (undo for camera changes), and then click Render, The maxwell camera does not update to match the viewport, and it will render the view it showed before I click "Previous"....
:roll:

Re: Undo Camera Change is not updated

Posted: Thu Feb 02, 2012 2:37 am
by JDHill
I see it, but it looks like a SketchUp problem. It works correctly with the Ruby exporter, but from C++, the old camera position is being provided.

Re: Undo Camera Change is not updated

Posted: Mon Feb 27, 2012 1:03 pm
by Richard
Yeah this is an old issue, when you get back to the old camera you need to do a tiny move to reset.