- Mon Sep 13, 2010 9:07 pm
#330472
Just a little tip I've picked up. Thought I'd share in case others haven't thought of this yet.
With the new plugin you can take your SU material and associate it with an mxm, let's say a brick material. You then have the option to copy the color to the SU material or the Texture. I pretty much always use Texture so I can see the UV that I'm dealing with. The "problem" is that it will bring that map into SU and I use a lot of HighRes maps which can really bloat a SU file quickly.
With the old plugin, typically you would have created a low resolution copy of your map and used it to apply in SU, then linked it to your high res mxm. But since the new plugin brings in an actual map that you're using in your material you don't just want to replace one of your high res maps for a low res version.
So my little workaround has been to take my low res map and place it into the material in a slot I'm not using (typically Global Bump for me). Now you can choose that low res map in the "Set texture displayed in viewports" menu in the material editor and now SU will bring that map in rather than one of your high res maps and your material doesn't change.
-Brodie
With the new plugin you can take your SU material and associate it with an mxm, let's say a brick material. You then have the option to copy the color to the SU material or the Texture. I pretty much always use Texture so I can see the UV that I'm dealing with. The "problem" is that it will bring that map into SU and I use a lot of HighRes maps which can really bloat a SU file quickly.
With the old plugin, typically you would have created a low resolution copy of your map and used it to apply in SU, then linked it to your high res mxm. But since the new plugin brings in an actual map that you're using in your material you don't just want to replace one of your high res maps for a low res version.
So my little workaround has been to take my low res map and place it into the material in a slot I'm not using (typically Global Bump for me). Now you can choose that low res map in the "Set texture displayed in viewports" menu in the material editor and now SU will bring that map in rather than one of your high res maps and your material doesn't change.
-Brodie