- Fri Dec 18, 2009 7:12 pm
#316497
It basically has to do with the Maxwell camera being more realistic than the SketchUp camera. You might consider those guides (gray bars) annoying, but they are the only way of showing you what you are going to get, given the Maxwell camera's filmback and output aspect ratio. So the way of doing what you want to do is different only in that you would want to reverse your strategy: you want to make the SketchUp viewport match the Maxwell camera using the visual guides the plugin provides (or conversely, adjust the Maxwell camera so the guides match your viewport).
A couple of points about that feature - it's something I had to implement from scratch in other plugins, and it's valuable because there are often times (most often, I'd think) that you don't want your output being affected by something as fleeting as the physical pixel dimensions of the viewport - just move a toolbar, and your output gets screwed up. So, by doing things this way, it doesn't matter what you do to the viewport - your output remains consistent. That said, my other plugins also have, by default, a viewport-matched output, and that is not the case in this SketchUp plugin.
So, for the time being, I'd say, use the plugin's camera to define your output by:
a) adjusting the output dimensions (or film) such that the Maxwell camera matches your SketchUp view
b) adjusting your SketchUp viewport such that it matches what the Maxwell camera shows you
Then, in the new plugin, your camera will have two output resolution modes: auto (or, 'viewport') , where the plugin will match the viewport automatically, and manual, where it will work as it does now, in a viewport-independent way.
Next Limit Team