Done some new testing. plugin 2.4 and the lastest Studio/Maxwell.
Made a simple model with 2 new textures, located in a folder on my desktop.
Exported with autoMXM and all went well, rendered fine out of SU and also imported fine into Studio and export fast as well.
So, I took 2 extra materials from my MXMlibrary and copied them into my new material folder on the desktop. I checked these materials for their images and so on until they showed up to be fine in MXED. It took a lot of time to get the materials all right since MXED crashes non stop with the older materials. Do no touch your mouse when rendering a material preview....
Well, then I exported from SU the same model with the extra materials into Studio and the export failed to work properly. At opening the mxs with Studio a dialog popped up saying:
The following texture could not be found:
/Applications/Maxwell 1.7/materials database/MXM library/Olive/O_2.jpg
This dialogs message conflicts with the actual situation since the materials were set ok and opened in MXED with their assigned image maps. There are also no preferences with a path to MAxwell 1.7 neither in Studio or Maxwell or SU'splugin at export.
Also weird is that when I import the same older material from my desktop folder into Studio as it should have done automaitically I get the material imported with a _1 added making it sure its the same material that came in twice now. Once automatically under autoMXM with missing image maps and once properly by import matarial in Studio
The new MXED is extremely buggy btw, crashes nearly at every session and when I try to fix a texture path it renames the material from for example Olive to OliveOlive showing an empty MXED window basicly crashing MXED.
Now I renamed the old material Olive into Olive test and also renamed Olive in SU into Olive test and exported again. Now all went well and also the other materials in the same folder that gave problems before imported fine into Studio or rendered directly to Maxwell fine.
Hope this helps to sort out the OSX problem with autoMXM. I am sure it has to do with a problem with Maxwell materials of the previous generation. I think the path to the image maps gets mixed up in v2 and as such under autoMXM.
MXED needs attention under OSX since its basicly useless with older materials.
I feel sorry for you JD, I hope you get paid very well to fix all this ...
![Smile :)](./images/smilies/icon_smile.gif)
before v3 messes it up again.
PS
One other thing I would like to be solved as well in Maxwell render. Zooming in and out the rendered image while rendering is very crude. It should be possible to zoom to fit window. Now I get either to zoomed in or too zoomed out. This has been a problem since Maxwell started.