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By Richard
#330293
Yes I understand! Bugger thats a bit of a shocker!

So JD is it then considered a limitation of the workflow or something astrange with the plugin given it is seemingly newly acquired behaviour?
By JDHill
#330294
Well, I think it's surely something to be aware of when you're modeling faces which will end up being emitters, but as far as it goes -- if something in the model is inverted, then it's inverted, and that's how the plugin is going to export it. I wouldn't really consider that to be strange.
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By stefan_kaplan
#330311
Hmmm. I think this is actually quite a problem.
When placing lamps eg. for an interior render, being able to mirror the geometry is crucial.
By using the "Monochrome" face style, SketchUp shows the normals pointing in a certain direction but Maxwell interprets this in its own way...

Model ready for rendering. Both spheres are the same component. Right sphere is flipped/negatively scaled/mirrored:
Image

When using the monochrome button to see the normals, they are the same (white is positive/outwards and blue is negative/inwards):
Image

The rendering shows a wrong result:
Image

Isn't there a way to make Maxwell read the normals as SketchUp describes them?

/Stefan
By JDHill
#330315
The plugin is exporting your geometry exactly as SketchUp describes it; no special alteration of normals is taking place. Whether SketchUp renders things differently in its viewport is a separate matter. I will see if I can do something like specifically reversing normals for geometry where I can detect a negative scaling has taken place, but any approach like this is likely to hold quite a few non-obvious caveats.

For the time being, the proper way to handle this scenario is to fully explode the emitter geometry, so that its location is not being defined by SketchUp using a concatenation of parent > child transformations.
User avatar
By stefan_kaplan
#330369
JDHill wrote:I will see if I can do something like specifically reversing normals for geometry where I can detect a negative scaling has taken place
This would be great and much closer to a wysiwyg-experience :)
User avatar
By Richard
#330426
JD as mentioned this is new behaviour with the v2 plug and worked fine previously. I guess not to assume that other things now working haven't made a limitation to the behaviour!

what about gpu maxwell q project?

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