By JDHill
#374139
Maxwell for SolidWorks
Version 3.0.0 Release Notes

Changes
  • Scene Manager
    • Re-worked Camera, Environment, and Output UIs.
    • Added Camera > Aperture > Lens.
    • Added Camera > Aperture > Custom Bokeh.
    • Sun UI is now decoupled from Physical Sky.
    • Added Custom Sun Type and Color.
    • Added Sun Radius Factor.
    • Added Output > Channels > Deep.
    • Added Output > Channels > Alpha Custom.
    • Added Output > Custom Alphas group.
    Material Editor
    • Added Material > Type (found in top tree node).
    • Added Material > Type > AGS.
    • Added Material > Type > Opaque.
    • Added Material > Type > Transparent.
    • Added Material > Type > Translucent.
    • Added Material > Type > Metal.
    • Added Material > Type > Car Paint.
    • Added top node > right-click > Switch To > AGS, Opaque, etc.
    • Rewrote Emitter UI.
    • Added support for light projector emitters.
    • Rewrote Texture Editor.
    • Added Texture Editor > Use Override.
    • Added Texture Editor > Rotation.
    • Added Texture Editor > Mirror X & Y.
    • Added Texture Editor > Hue.
    • New texture params are shown in the preview.
    • Rewrote Displacement UI.
    • Added new displacement parameters.
    Object Properties
    • Added Opacity.
    • Added Backface Material.
    • Added Boolean parameter
    • Added Custom Alpha Channels.
    • Added Smoothing.
    • Added Subdivision.
    Maxwell Sea Extension (new)
    • Produces a sea surface generated using RealFlow technology.
    Maxwell Volumetric Extension (new)
    • Produces Constant, Noise 3D, or Particle-based volumetric.
    Misc.
    • Optimized initial loading of plugin UIs.
Will there be a Maxwell Render 6 ?

Let's be realistic. What's left of NL is only milk[…]