- Fri Sep 20, 2013 9:07 am
#371050
I'm trying to apply Maxwell materials to faces of a multi-body solidworks part (using the maxwell plugin for solidworks). I can apply the maxterials (with textures) to the faces, then I can map the textures with Solidwork's 'texture mapping tool'. This all looks great in the viewport of Solidworks. However, when I export to Maxwell studio the textures aren't mapped correctly / according to the settings I've just applied in Solidworks. Sometimes a material just disappears on going into studio mode and sometimes a material is assigned to a completely different body.
I'm having great difficulties with applying textures and getting them to render correcly. Is there a general workflow I should be using with textures and the maxwell plugin?
Here's a screenshot to show what I mean. (on the right is the 'Maxwell Fire' result)
I'm having great difficulties with applying textures and getting them to render correcly. Is there a general workflow I should be using with textures and the maxwell plugin?
Here's a screenshot to show what I mean. (on the right is the 'Maxwell Fire' result)