Page 1 of 1

UV Mapping

Posted: Wed May 08, 2013 7:34 pm
by Teccboxx
Is there a way to UV Map in Solidworks? I primarily model in Solidworks and then just export directly to Studio as I feel i control everything better. However I am having issues with some of my materials being stretched in certain areas of my models. So I am thinking if I can get a uv map of my models it will help out. Any other suggestions or ideas would be great.

Also I am running SW 2010

Re: UV Mapping

Posted: Wed May 08, 2013 7:43 pm
by JDHill
It is really quite limited -- you will likely achieve the best results using Studio's own UV mapping functions. Since you cannot texture map one instance differently than another, it may be desirable in some cases to disable export of duplicate bodies as instances (this is controlled using the Instances option, in Output > Export).