- Tue Jun 19, 2012 2:35 am
#357239
Maxwell for SolidWorks
Version 2.7.0 Release Notes
Changes
Version 2.7.0 Release Notes
Changes
- This build adds support for the Maxwell Grass extension
- Added new 'Extensions' pages in Scene and Database Managers.
- Texture Editor is once again independent from the Material Editor.
- The Output page now more closely matches current Studio.
- Disabling Maxwell Fire no longer clears the rendered image.
- You can now cut/copypaste material components using CTRL+X/C/V.
- Import .SKY file dialog now remembers its previous path.
- MXM References are cleared when rendering in Maxwell Fire.
- The plugin now explicitly checks for cycles in MXM References.
- Added Load/Save Plugin Options commands in Options page.
- If an MXM-Linked material is modified, it gets an orange border.
- You can now update linked MXMs from the Materials list.
- Added new Network options (Start Node/Manager, bind to IP).
- Enabling Multi-materials on a body enables Output > Multi-materials.
- Solved issues with an NVIDIA (perhaps Optimus-related) driver.
- Texture preview was being scaled incorrectly in Real Scale mode.
- Displacement node could be incorrectly hidden when reading MXMs.
- Show Sun in Viewport feature was broken.
- Emitters were being read/written incorrectly.
- Values could sometimes be initiailized incorrectly.
- MXM & IES paths were considered invalid when empty.
- Material thumbnail text could remain unset in some cases.
- Vector displacement UI did not allow negative Scale values.
- The plugin could crash when reading certain MXI files.
- Changes to IBL textures were causing Material Editor updates.
- The Camera HUD was causing problems when editing a feature.
Next Limit Team