- Wed Sep 30, 2009 4:48 am
#309754
JD et al --
From my brief encounter with V2, it looks most promising. A render that was taking hours (and never really looked right) is very usable after just 30 minutes (Intel 2.66 Core 2 Duo --- Vista 64). Felicidades a todo.
I have come across one issue that I wanted to report. As I have not yet read through all of the new features and manuals, I hope that this isn't one of those embarrassing moments. There seems to be a significant shift between the view in SolidWorks and the view in Maxwell. I also tried this using an SW camera with essentially the same result. In my case, I have the object centered within the SW window (positioned either via the mouse or via SW camera settings). However when I click on Render Scene, the object is pushed way to the right when it opens in Maxwell. So much so that it's clipped. I haven't yet tried going into Studio first to see if the same issue exists there as well. Obviously in Studio one could reposition even if it's off.
EDIT: Using Camera Shift [Camera->Film Back->Shift(x/y)] requires setting x to +8% in order to have the object centered in the render.
Saludos,
Ken
From my brief encounter with V2, it looks most promising. A render that was taking hours (and never really looked right) is very usable after just 30 minutes (Intel 2.66 Core 2 Duo --- Vista 64). Felicidades a todo.
I have come across one issue that I wanted to report. As I have not yet read through all of the new features and manuals, I hope that this isn't one of those embarrassing moments. There seems to be a significant shift between the view in SolidWorks and the view in Maxwell. I also tried this using an SW camera with essentially the same result. In my case, I have the object centered within the SW window (positioned either via the mouse or via SW camera settings). However when I click on Render Scene, the object is pushed way to the right when it opens in Maxwell. So much so that it's clipped. I haven't yet tried going into Studio first to see if the same issue exists there as well. Obviously in Studio one could reposition even if it's off.
EDIT: Using Camera Shift [Camera->Film Back->Shift(x/y)] requires setting x to +8% in order to have the object centered in the render.
Saludos,
Ken