- Thu Feb 25, 2016 3:04 am
The extension effectively takes no time to export (it is basically just the values you see in the UI), and an unknown length of time during preprocessing in FIRE, for the extension to simulate the surface, and for FIRE to voxelize the generated mesh. If you explode it, then as with any mesh, export time depends on how many triangles are in the mesh, plus time for voxelization during preprocessing in FIRE. So, I really couldn't say that there is a general rule for determining which would take longer in practice, since it depends on the complexity of the mesh, and how often you restart FIRE.
Next Limit Team