By JDHill
It is working fine here, so could you please upload a file that demonstrates the problem?
By JDHill
Well, for example, I click "Create Maxwell Sea" in the plugin's Functions toolbar, hit Enter, and then start FIRE.
By JDHill
Provided you have a valid license, then when creating the sea object, you can set Type=Mesh, and then explode the object (it is just a block) to get the mesh, if that is what you want.
By JDHill
You can use the Maxwell_UpdateMaxwellSea command -- there is supposed to be a button for this in the UI (as shown here), but for some reason it is not showing up.
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Thanks Luis, it's great to see progress with MW!

Thanks Fernando!