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Grass texture parameters not working
Posted: Sun Sep 27, 2015 8:40 pm
by dk2079
looks like the parameters for textures in grass slots are not changing anything.
pleas try simple repeat / offset / rotate. I can't get it to work. It always renders default, in FIRE and Maxwell
Re: Grass texture parameters not working
Posted: Sun Sep 27, 2015 8:57 pm
by JDHill
I'm not sure how they are supposed to work, but as far as I know, the plugin is passing the parameters correctly, as you should be able to confirm if you open an exported MXS in Studio. Adding Maxwell Grass from scratch to a plane in Studio, and then putting a checker bitmap into the Density Map, I see that rotation/offset/etc appear to have no effect in Studio, either, leading me to believe that this is not a plugin-related issue.
Re: Grass texture parameters not working
Posted: Sun Sep 27, 2015 9:22 pm
by dk2079
in deed.
have not looked in studio. but it is the same there. looks like an engine thing then. have these controls never had any effect? I believe they worked at some point earlier.
btw. the new grass Y is not exposed in the PlugIn yet or?
and I was also wondering if there colud be a function to preview the grass like studio?
Re: Grass texture parameters not working
Posted: Mon Sep 28, 2015 12:42 pm
by JDHill
As I say, I am not sure (whether the texture rotation/etc have an effect), simply because I do not recall having specifically checked it. But, I can ask another developer about it. Regarding the y-up option, it looks like I have overlooked adding that, so I'll add it for the next build. On a viewport display, I can look into that.