Boolean & origin
Posted: Fri Dec 12, 2014 12:19 am
My booleans are not cutting some objects that are part of blocks.
This might be because my model is too far from the origin. I would move the geometry to the origin, but is there a way to also move my cameras? Or can I set the origin of the model and leave the cameras and geometry where they are?
I'm on a deadline here, so I may just cut my geometry, but I have had this question before so it would be great to know if there was a way to move the geometry and the camera together
This might be because my model is too far from the origin. I would move the geometry to the origin, but is there a way to also move my cameras? Or can I set the origin of the model and leave the cameras and geometry where they are?
I'm on a deadline here, so I may just cut my geometry, but I have had this question before so it would be great to know if there was a way to move the geometry and the camera together