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How to customise materials’ projection properties in V3?

Posted: Sun Sep 07, 2014 4:26 pm
by Dansercoer
I am new to Maxwell and was wondering how to customise a ‘group’ of layers, like in the tutorial?

Re: How to customise materials’ projection properties in V3?

Posted: Sun Sep 07, 2014 4:53 pm
by JDHill
In V3, the way of doing this is to check the "Use Override" box in the Texture Editor > Projection Properties section. The idea is that a given texture is always using either its own set of projection values, or it is using the global Override values, which are shared between all textures in the material. There is no separate UI for the Override values, as there is in MXED; rather, when you check that box, you are now editing them, regardless which particular texture might be active.

That said, the previous method of holding down CTRL or CTRL+SHIFT modifier keys (as explained here) while changing a texture value still applies, as well. In this case, which has nothing specifically to do with the global Override values, the value set is physically copied into other textures (all those in the parent layer with CTRL, and all those in the material with CTRL+SHIFT).

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 12:27 am
by Dansercoer
Thank you, JDHill. I tried Override before, but the tiles don't cover the entire surface:

Image

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 12:43 am
by JDHill
Are you possibly linking to the MXM file?
  • Image
In that case, Maxwell will read the material directly from the MXM file (ignoring what the plugin wrote for the material, including the changes you make using the plugin's material & texture editors), which may be specifying no tiling for the texture, and you would either want to un-link the MXM, or edit it using MXED.

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 4:03 pm
by Dansercoer
I am not linking to the MXM file…

P.S. I was not notified of your replies, even though I selected that option. And unlike you, I cannot attach images to my posts.

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 4:29 pm
by JDHill
In that case, I'd probably need to take a look at the model & materials, to find out what's happening. In your screenshot, we can see that the Layer > Mask texture is set to Use Override, which is set to Tile=XY, but that does not mean that the other textures are also set up in this way (in other words, it may still be that the main Reflectance 0 texture is set to Tile=None). If you would like me to take a look, please zip the files up and send the zip to jeremy at nextlimit dotcom, or upload to onedrive/dropbox/etc.

Regarding notifications, they work fine for me, so I can only recommend double-checking that your email is correct, and that the messages are not going in your spam folder. Regarding attaching images, the one above is not attached, it is linked using [img][/img] tags. To link to the image you posted above, you would do this: [img]https://5umeyg.bn1301.livefilestore.com ... jpg?psid=1[/img]. To get the URL, I had to right-click > View original, and then right-click > Copy Image Location (in Firefox, that is -- the command would be somewhat different in another browser).

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 6:36 pm
by Dansercoer
Solved, thank you! Note to developers: having to check all textures is user-hostile.

As for the notifications: my email is correct and spam folder empty. :?

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 6:53 pm
by JDHill
JDHill wrote:Note to developers: having to check all textures is user-hostile.
I am the plugin's developer, so if you have a concrete idea on how to improve it, please feel free to let me know. The problem here is simply that plugin cannot read your mind -- how could it know, when you have a texture set to Tile=None, that you really want it to be Tile=XY? It was set to Tile=None because whoever wrote the MXM file, set it that way, since apparently, that is what they wanted.

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 7:45 pm
by Dansercoer
V2 seemed fine (see tutorial): projection properties could be changed for the material as a whole.

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 8:03 pm
by JDHill
In the video, I am holding CTRL+SHIFT while making the change; it still works that way, which can still be useful, since there is only one set of Override values per material.

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 11:22 pm
by Dansercoer
This works, thank you! It would be great if you could explain these ‘behind the screen’ actions in future tutorials (and slow down and sync image and sound/text while you’re at it). :wink:

Re: How to customise materials’ projection properties in V3?

Posted: Mon Sep 08, 2014 11:42 pm
by JDHill
The plugin has many features and options, and it would not be possible to mention even a small fraction of them in any tutorial, which is more intended just to give a general idea about how to get around the program for the first time. In this particular instance, I highly doubt that I was even aware I used the CTRL+SHIFT modifier, at the time, since it quickly becomes something that you use subconsciously. For more information than a tutorial will give, please consult the documentation.

Re: How to customise materials’ projection properties in V3?

Posted: Tue Sep 09, 2014 11:26 am
by Dansercoer
With all due respect, I don’t use CTRL+SHIFT subconsciously (yet) and could not get around the program for the first time. Already the first line of the Texture Editor documentation is out of date.

Re: How to customise materials’ projection properties in V3?

Posted: Tue Sep 09, 2014 11:48 am
by JDHill
Thanks, I updated it (the part about using an arrow button to open the texture editor).

Re: How to customise materials’ projection properties in V3?

Posted: Tue Sep 09, 2014 11:51 am
by Dansercoer
You're welcome. Thank you.