So just confirming my assumption and method... maybe there is a better way.

I am setting up rope lighting under counter lips, toe kick areas, etc.

Emitter wattage seems to be divided over the surface area of the geometry, meaning that if I have one rope that's 2m long, and one rope that's 1m long, and both have the same emitter applied to them, then the 2m rope will appear half as bright as the 1m rope.

Which means I have to divide my ropes into segments that are equal length (say, 0.5m) in order for all ropes in the scene to have the same apparent brightness.

Is there a way to define watts per sq m of surface area? I.e. like a real scale version for emitters instead of stretching the wattage over the whole surface?

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