By JDHill
The mirror effect can only be observed in Maxwell FIRE (or Render), and in the texture editor's preview, not in the Rhino viewport, if that's possibly what you're referring to. And of course, it would have no effect if the texture in question happened to be symmetrical.
By JDHill
In that case, I'd assume the texture is not being tiled (that is, Repeat is set to 1.0/1.0). Mirroring means that each tile alternates its mapping, such that the right edge lines up with the left edge when mirrored along the X axis, and so forth. This can only take place within the context of UV space, so there would be no effect if you were to leave Repeat at 1.0/1.0 and change tile size by actually mapping a different size UV space onto the object.

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