Page 1 of 1

maxwell sea mapping

Posted: Fri May 16, 2014 10:51 am
by polynurb
Hi JD,

i can see maxwell sea can be mapped via the assigned material, i am wondering if there is any possibility (have not tried in studio..) to use an other mapping than the default planar one? I would like to give it a custom mapping object.

thanks,
Daniel

Re: maxwell sea mapping

Posted: Fri May 16, 2014 11:38 am
by JDHill
No, there's not any way to do that -- it rather works the other way round: when you ask the plugin to generate a viewport mesh for the sea object, it has to planar map the mesh to match what the sea extension will end up doing at render time.

Re: maxwell sea mapping

Posted: Fri May 16, 2014 12:02 pm
by polynurb
thanks for the quick answer.

I think I get what you mean, bascially the mapping can't be controlled by the plugIn in any way.

Re: maxwell sea mapping

Posted: Fri May 16, 2014 12:14 pm
by JDHill
Yes -- for a plugin, the sea is just a set of parameters it passes to Maxwell. At render time, some RealFlow code runs inside the engine, and generates the surface.